Today, I'm a Principal Product Designer at Salesforce working on our Heroku product and towards making developer experiences better.
Prior to this, I was the Head of Design at GoCardless where I worked for three years on democratising payments for small businesses.
I'm keenly interested in the intersection of design & code and most of my writing reflects this. I like big ideas and hard projects and making something from nothing.
An overview of design tooling that we've built at Heroku and how it's impacted our productivity for the better
What's wrong with our design tooling and how is it holding us back? Commissioned by and originally published in net Magazine
What we've learnt about what works and what doesn't when working remotely
The introductory post to a side project of mine called Bind, which was an experimental design tool based around the idea of using constraints as the primary layout driver
The Crystal Palace of Hyde Park in 1851 was a wonder of the Victorian era, but it almost never happened. Adapted from a presentation I gave at General Assembly’s Design Night Marathon on the subject of "things you didn’t know about design"
Selected publications that have featured me or my work
A little tool to help design conversational interfaces. Built with Ember and Parse
An experimental design tool that I designed and developed. Hybrid React and Cocoa Objective C app
A macOS app for keeping track of GitHub issues. Built with Electron and Ember